HOW TO PLAY

7. Mahjong Hands

Winning mahjong hands vary widely across family house rules and regional styles of play. Here I’m sharing some of the most common winning combinations, as well as more complex ones to strive for. The “extraordinary hands” are incredibly difficult for the average player to put together, but the payout is worth it, along with the bragging rights.

Common Mahjong Hands

These hands are the “easiest” ways to complete a hand, and are thought of a “fast and cheap” win. But they get the job done! Some house rules don’t even allow players to win with a “chicken hand,” instead setting the bar higher in terms of level of difficulty. In my family, where we count points and play for money, chicken hands are encouraged almost as a defensive strategy, to prevent someone else from winning big.
*Images shown are just ONE example of that type of win.

“CHICKEN HAND” (gai-ful)

A mix of sets and runs.

Score: 40 / 80

ALL SETS

All three of a kind (pungs).

Score: 2x your base score (1 fan)

“PEACEFUL” ALL RUNS

All sequences of three in a row.

Score: 60 / 120

Special Mahjong Hands

These hands are more advanced and require more skill and luck (such as another player not paying attention!) to complete. This section also introduces rewards for the way a player wins, or in other words how they come by their final tile.

ROBBING A KONG

Winning by stealing the fourth tile of an opponent’s open set

Score: 2x your base score

MAHJONG FROM A KONG

Drawing the fourth tile in a set (kong) for the win

Score: 2x your base score

MAHJONG FROM A BONUS TILE

Drawing a winning tile off the back of the wall

Score: 2x your base score

PURITY HAND

A complete hand consisting of all one suit.

Score: 6x your base score

Extraordinary Mahjong Hands

These hands are extraordinary and highly improbable winning hands! I first learned of some of these special hands when my parents were clearing out their garage and discovered a typed-written document by my grandfather. Some of these hands were familiar to them, and some of them they had never even heard of! In speaking with others who play the game, as well as cross-checking online forums and resources, there are even more types of extraordinary hands out there (also with poetic names) based on regional styles of play and how the game has evolved.

Score: Hands in this section score you either three (“sam fan”) or four doubles (listed below). A hand with four or more doubles is also known as a full house, or the maximum limit payout for a hand. The number of doubles/fans for a full house should be established at the start of the game. (Some experienced tables go all the way up to 13 doubles for a max limit hand!)

HEADS AND TAILS

Winning with sets of 1s and 9s

Score: Full limit (or 10 fans)

JADE HAND

Winning with all “green” tiles

Score: Full limit

THIRTEEN UNIQUE WONDERS

Winning with one of everything (no sets or runs) + a pair

Score: Full limit

Earth's Grace

EARTH’S GRACE

Winning on the first tile discarded

Score: Full limit

PICKING THE MOON FROM THE BOTTOM OF THE SEA

Winning with the 1 of Circles at the end of the game

Score: Full limit

THREE SMALL DRAGONS

Two sets of dragons, plus a pair of the third dragon.

Score: Three doubles

THREE BIG DRAGONS

A set of each of the dragons.

Score: Full limit

FOUR SMALL WINDS

Winning with three sets of winds, plus a pair of the fourth wind

Score: Three doubles

FOUR BLESSINGS

Sets of each of the four winds.

Score: Full limit

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8. Glossary & FAQ